Gregory Bolton
3D Artist
Los Angeles, United States
Summary
Highly motivated 3D artist with over 11 years of experience in 3D modeling, texturing, and World Building. Principal environment artist at Emmy-nominated Create VR for 6 Years, Modeling highly efficient cinematic assets for real-time rendering in Unreal and Unity, I have become accustomed to working with highly protected IP's in tight deadlines and exacting client feedback. Currently technical Art Director at Unfound Productions.
Skills
Environment DesignRendering3D ModelingDigital SculptingEnvironment ModelingProp ModelingGame DevelopmentProduction DesignPhotogrammetryPBR TexturingProcedeural
Software proficiency

After Effects

Keyshot

Maya

Photoshop

Substance 3D Painter

Substance 3D Designer

Unreal Engine

ZBrush

Unity

Marvelous Designer

Quixel Suite

UVLayout
Productions
Video Game
Spider-Man: Far From Home VR
Year
2019
Role
Principal 3D Artist: Built City Buildings and Highly detailed materials with Substance Designer
Company
Create Advertising (Create VR)
Video Game
First Man VR
Year
2018
Role
Principal 3D Modeler / Technical Artist: Built high detail Lunar Lander, Mission Control And the Moo
Company
Create Advertising (Create VR)
Video Game
Skyscraper: The Impossible Leap VR
Year
2018
Role
Optimized VFX-quality Assets For VR, Both Principal 3D Modeler / Technical Artist
Company
Create Advertising (Create VR)
Video Game
Spider-Man: Homecoming VR
Year
2017
Role
Built rooftop and neighborhood environment in Queens, and adapted feature VFX Spider-Man character
Company
Create Advertising (Create VR)
Video Game
Ghostbusters: Now Hiring VR Parts 1&2: Firehouse And Showdown
Year
2016
Role
Principal Environment artist and Prop Modeler, Worked as technical artist for some animated effects.
Company
Create Advertising (Create VR)
Commercial / Advertisement
The Walk VR (Can you walk the walk?)
Year
2015
Role
Adapted VFX-quality New York City models and textures to run on PlayStation VR
Company
Create Advertising (Create VR)
Experience
Lead 3D modeler and technical artist at Create VR
Los Angeles, United States of America
January 2015 - January 2020
● Responsible for all asset creation/implementation, making high quality VR experiences for feature films.
● Worked on Environments, Animation, Rigging, Procedural Materials, Lighting, And Characters