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Gregory Bolton
Gregory Bolton
3D Artist
Los Angeles, United States

Summary

Highly motivated 3D artist with over 11 years of experience in 3D modeling, texturing, and World Building. Principal environment artist at Emmy-nominated Create VR for 6 Years, Modeling highly efficient cinematic assets for real-time rendering in Unreal and Unity, I have become accustomed to working with highly protected IP's in tight deadlines and exacting client feedback. Currently technical Art Director at Unfound Productions.

Skills

Environment DesignRendering3D ModelingDigital SculptingEnvironment ModelingProp ModelingGame DevelopmentProduction DesignPhotogrammetryPBR TexturingProcedeural

Software proficiency

After Effects
After Effects
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
UVLayout
UVLayout

Productions

    • Video Game
      Spider-Man: Far From Home VR
    • Year
      2019
    • Role
      Principal 3D Artist: Built City Buildings and Highly detailed materials with Substance Designer 
    • Company
      Create Advertising (Create VR)
    • Video Game
      First Man VR
    • Year
      2018
    • Role
      Principal 3D Modeler / Technical Artist: Built high detail Lunar Lander, Mission Control And the Moo
    • Company
      Create Advertising (Create VR)
    • Video Game
      Skyscraper: The Impossible Leap VR
    • Year
      2018
    • Role
      Optimized VFX-quality Assets For VR, Both Principal 3D Modeler / Technical Artist
    • Company
      Create Advertising (Create VR)
    • Video Game
      Spider-Man: Homecoming VR
    • Year
      2017
    • Role
      Built rooftop and neighborhood environment in  Queens, and adapted feature VFX Spider-Man character
    • Company
      Create Advertising (Create VR)
    • Video Game
      Ghostbusters: Now Hiring VR Parts 1&2: Firehouse And Showdown
    • Year
      2016
    • Role
      Principal Environment artist and Prop Modeler, Worked as technical artist for some animated effects.
    • Company
      Create Advertising (Create VR)
    • Commercial / Advertisement
      The Walk VR (Can you walk the walk?)
    • Year
      2015
    • Role
      Adapted VFX-quality New York City models and textures to run on PlayStation VR 
    • Company
      Create Advertising (Create VR)

Experience

  • Lead 3D modeler and technical artist at Create VR
    Los Angeles, United States of America
    January 2015 - January 2020

    ● Responsible for all asset creation/implementation, making high quality VR experiences for feature films.

    ● Worked on Environments, Animation, Rigging, Procedural Materials, Lighting, And Characters