This is a Character from the show "Super Mansion" The original doll used in the making of the show was Photogrammed and sent to me to clean up for production in Unreal 4. I was responsible for making this character a "Real time" Asset. I used Zbrush to cleanup and isolate all the separate parts of the character. I did some of the most complicated Re-Topo in TopoGun 2 (The "S" on his chest), then I used UV Layout to create and manage both texture sets. Substance designer I used for creating Tiling normal's that closely resembled the original textures on the doll, Then Substance painter for creating the Texture maps and projecting the Decals back onto the model. The final renders were done in Keyshot and Unreal 4 for production and marketing consideration.